“I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.”
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
It would be a joy for me if someone who was working with me became a big success.
I don't think as a creator that I could create an experience that truly feels interactive if you don't have something to hold in your hand, if you don't have something like force feedback that you can feel from the controller.
I don't really think of things in terms of legacy or where I stand in the history of Nintendo or anything like that.