“By the fourth grade, I graduated to an erector set and spent many happy hours constructing devices of unknown purpose where the main design criterion was to maximize the number of moving parts and overall size.”
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I also developed an interest in sports, and played in informal games at a nearby school yard where the neighborhood children met to play touch football, baseball, basketball and occasionally, ice hockey.
My physics teacher, Thomas Miner was particularly gifted. To this day, I remember how he introduced the subject of physics. He told us we were going to learn how to deal with very simple questions such as how a body falls due to the acceleration of gravity.
Looking back, video game design seems a natural fit, although there was no such thing when I was growing up. I built a Tic-Tac-Toe playing machine in my teens which went up in smoke on the night it was scheduled to go to a science fair.
Complexity is one of the great problems in environmental design.